Intelligent human-computer interaction or a breakthrough, wearable device technology is difficult to implement

Jun 13, 2021

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Since Google released its wearable IT product Google Glass through the I/O product launch conference on June 28 last year, wearable technology devices have become another mobile Internet wave after smartphones. Some people even claimed that 2013 was " The first year of wearable devices". With the advent of Google Glass, the business investment community has stepped in and outlined a vast business blueprint for the future.

 

With the recent emergence of wearable devices, people seem to have more expectations for them. A few days ago, Nike released the latest wearable sports equipment Nike plus FuelBand SE/Nike plus SportWatch, coupled with the Samsung Galaxy Gear phone and Google Glass that look like a watch, all of them have earned enough attention. For IT giants who have already deployed the wearable field, it may be really "possible" that more subdivided products will come out.

 

Wearable devices: find a reliable general direction

 

Although the future market potential looks beautiful, some seemingly conservative people have been worried about the landing of product technology in terms of current technological trends; for example, Apple iwatch, which has been noisy but never showed up. In a previous wearable device event held by 3W Innovation Media, industry analysts pointed out that emotion regulation is a reliable direction for wearable devices. Participants believe that wearable devices will be mobile phones as the center, and the demands of domestic and foreign users are different, and user experience is the key.

 

In the view of the well-known investor Wang Jiang, the future trend of wearable devices is to predict the future by mobile communities and big data. He gave an example: "Wearable devices are not only hardware, it also contains other ideas and hopes. Take the Damai pedometer that I invested as an example, it is fully bound with WeChat, and through data sharing and discussion, users can use WeChat. New interpersonal relationships are formed on the Internet. The discussions in the WeChat group I belong to are very lively. In this way, wearable devices are integrated with the mobile community to increase social functions."

 

In fact, the application of wearable technology is positively related to intelligence, and if the machine is really to adapt to human habits, this may be another technical problem to be solved. Zhang Tong, president of NeuroSky Greater China, which develops biosensors, believes that the trend of wearable devices is that machines adapt to humans. According to him, future intelligent machines should actively adapt to humans, take the initiative to collect human information in the way humans are used to, then learn and remember, and finally adapt to human needs more.

 

Wearable devices: need to understand people's intelligence

 

Google once said at the beginning of Google Glass that the goal of creating the glasses was to enhance people's social life, not to show off technology; today, people are most looking forward to when the product will be mass-produced.

 

Earlier, there was news that wearable technology devices will become the second skin of human beings. In the eyes of the above-mentioned people, wearable devices are like the Internet of the human body. It must be intelligent and understand human emotions to capture the signals of the human body. adjust. "Put the emotional digitization on the cloud for big data analysis, and then apply big data for feedback." Zhang Tong said.

As a new technology innovation field, wearable devices have many opportunities for entrepreneurship. Technology commentator Wang Ziru believes that the reason why wearable devices have great entrepreneurial opportunities is not a technical problem. The real entrepreneurial opportunity is people's tolerance for it. has seen an increase.

 

"Now, for wearable devices, both manufacturers and consumers have a mentality, hoping to make it large and comprehensive, and treat this device as a mobile phone. This is absolutely wrong." Wang Ziru said: "Don't To make a wearable device into a mobile phone, the key factor here is how to use the wearable device as an extended function of a mobile phone. If its function is unearthed, it should be a function to add to the cake and replace the mobile phone."

 

Wearable technology: the market welcomes explosive growth

 

According to a latest statistics from Juniper Research, a market research company, the wearable technology market will usher in an explosive growth period in the next few years, and the market size is expected to increase to 19 billion U.S. dollars in 2018. The report believes that the development of wearable technology will bring a round of important opportunities for application developers, mainly in the fields of medical care, fitness, sports, and communications.

 

Perhaps, the data alone cannot dispel people's pessimistic attitude towards its development. Some doubtful voices such as technical difficulties, booing heads, and speculation in concepts will also follow; at this year's Internet Conference, Xiaomi Technology CEO Lei Jun Zeng said that the entire industry chain of wearable smart devices is not yet mature, and it will take time for them to be used on a large scale.

 

On the contrary, Deng Haitao, the investment director of Dexun, as an investor, is optimistic about it from the perspective of investment and financing. He said: "Pure hardware or pure software innovation is not the future trend of wearable technology devices. The future will definitely be a combination of software and hardware. Although some investors who do not understand hardware innovation applications are still on the sidelines, there are already investment circles. Test the waters and invest in some hardware innovation projects."

 

Wearable technology is an innovative technology proposed by the Massachusetts Institute of Technology Media Lab in the 1960s. It uses this technology to embed multimedia, sensors, and wireless communications into people's clothing, which can support gestures and eye movements. This interactive mode can support multiple interactive modes such as gestures and eye movements.


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